20070305

Flash Ideas

Up Up and Awaaaaaay

well i was looking at effs post about less finished work...i mean...this is just a collection of small items i made in flash. but not like just some crap i threw together...its all things i have made recently and have been developing slowly....unfortunatly i have kind of hit a block and cant seem to really "git er done"...but these works are things in progress....basically they animations of techniques i am trying to develop:
1) flowers
i am trying to make a cool flower spitting out pollen
2) forest
i want to make a forest that i dont have to draw...that draws itself..but still looks tight, but also bizarre...like fractals
3) pillars
just a composition study of sorts
4) isometry
trying to create a dynamic camera and deal with panning and scanning and rotating and perspective...all of which are annoying in flash
5) kaboom
how do you make a tight explosion?

5 comments:

total cool dude said...

whoaa...beautiful. this is some great stuff.
some comments on individual bits:

1)would like to see the flowers finish spraying pollen if you move the cursor off of them. don't know how hard it is to achieve that. also, if i click on the flowers, they disappear! which is kinda cool (cuz if you click real fast it looks like a ghost flower), but i dont think thats what yuo want, probably.
2)dig the trees. like how weird and monstrous and kind of retarded some of them turn out. some of them get too cluttered, tho, in the branches.
3) this is my fav, prolly cuz its the most "complete" one. the composition is great, tho. maybe it needs like, a robot bird or something that drives by every now and then (it is way up in the sky, right?). and if you click on it, he drops eggs or bombs or something. thats just my immediate impression.
4)is it just me or do the twin towers get closer together as they rotate?
5)maybe you could use some like, fractal like pattern for randomizing/generating explosions and stuff??

oh, and i heard farley really loves wizards?

Eff Gwazdor said...

Well obviously your main problem is the way you are spelling "done."

1. This IS some kind of tight plant! I appreciate how Irish it is zwell. I like watching complicated movement that I can't figure out at first.

2. I wish these trees were closer so we could see the details, and I wish there was some spooky fog, somfin. I like how these are clearly computer faux-natural (I pretty much would have guessed you used a fractal genrerator to build these even if you'd not said). The form of these plants is fully resolved, whereas the hand-drawn ones in the first - are you trying to make them look natural or stylized? It can be something in the middle, but I think there could be more coherent logic to your decisions. You could draw plants from life ('cause of natural is like way different than just fractal-generated) or impose some kind of design order to them (like looking at the history of textile patterns or choosing some sort of plan of geometrical symmetry).

3. WTF?

4. I like how the 3D doesn't work. It's like trying to walk to a diner after a really really hard night. You think these buildings might squish you. Aaahhh! I also like the toy colors, and I like the simple short repetitions of a lo-fi animation - a lot like the simple computer animations featured in tron or max headroom or other eighties movies where those few short seconds of animation were like a total wow. So they'd just make a short one, put it on a screen in the background of a shot and have it cycle through the whole scene.

5. The problem with your explosion (other than the fact that there's no boom) is that there is no initial, um, flash. Like with the A-bomb, 99% of the energy is released in the first tenth of a second (facts are awesome). So, even though the energy eminates from only a small point, the light reflected off everything else is still bright enough to completely max out your eye. Oh man, there are a lot of really good explosion videos on YouTube.

G-reg said...

THe flower is rad. I agree that it would be cool if they kept spraying after the mouse has moved.

I like that they are loops -- because I almost see them developing into these sort of simulations that are endlessly repeating and that's where the realism is -- not in the rendering of everything because that's low-fi -- but the actual behaviors are getting more advanced. It's sort of like the broken robots that you made. Maybe that's what I'd like to see. More malfunction in the behavior. Like maybe the plant does something else random that yoou can't control but it doesnt always happen.

Henry said...

hmm...i like the idea of malfunction...i always have..but getting a computer to do a fake malfunction can be like tying your shoelaces with your feet...well...the only programming in these animations was the trees in the forest...and i actually think that those start to show what you were talking about greg..with the malfunction..i mean the best part about them is the ones that are completely stupid looked...the ones that actually look like trees are really boring...although i guess they have to be there so that you realize that the tard ones are trees too.
these are basically sketches where the final product is video..i just made it kind of interactive for fun...but i like loops...especailly when you can layer loops and get phasing issues and stuff like that...i guess thats a pretty good way to get malfunction...interference...

Drew Swinburne said...

These are wicked - can I ask what the finished product is to be? It might help your gitting her done if you have a thing you're specifically working toward. If you do, it might help your block to focus on other parts of the work. If you're making small things to learn, that's rad too (I find that hard for me).